Tracked deals
4
4 tracked deals across 2021-2026.
Santa Monica, California, United States
Formerly known as SLGG, Super League (Nasdaq: SLGG), Super League Enterprise
Super League is a leader in playable media—helping brands break through by making their stories not just seen but played across mobile games and immersive platforms such as Roblox, Minecraft & Fortnite—using proprietary tech, award-winning creators, and a global content engine to turn attention into action and play into brand impact.
Tracked deals
4
4 tracked deals across 2021-2026.
Recent pace
1
1 tracked deal announced in the last 12 months.
Deal mix
Buyout
4 buyout
Last 3 years
Supporting Data
Super League Enterprise (Nasdaq: SLE) signed a definitive agreement to acquire the Misfits Ads Division from Misfits Gaming Group for $1.5 million in cash and a 19.99% equity stake in Super League, plus potential milestone-based additional cash and equity over 24 months. The deal also includes a preferred commercial brand partnership allowing Super League to run brand integrations across Misfits’ owned-and-operated game portfolio reaching more than 100 million monthly active users.
Super League (Nasdaq: SLGG) has acquired MELON, a development studio that builds branded virtual worlds and immersive experiences across platforms like Roblox and Minecraft. The acquisition brings internal creation capabilities, deep brand-storytelling expertise, and creator partnerships to Super League, expanding its vertically-integrated offering for brands and IP owners in the metaverse.
Super League Gaming (Nasdaq: SLGG) has acquired Bloxbiz, a metaverse ad platform focused on in-game advertising within Roblox. Bloxbiz — founded by Sam Drozdov and Ben Khakshoor and reaching over 25 million monthly Roblox users across 75 games — will be integrated into Super League's metaverse advertising and creator monetization offerings; consideration included cash and equity with a material earn-out.
Super League Gaming (Nasdaq: SLGG) announced an all-stock acquisition of Mobcrush, a live-streaming technology platform for gaming creators, to combine audiences, proprietary streaming and highlights technology, and Minecraft community assets. The deal is intended to expand Super League's content-driven advertising solutions and scale its reach across competitive events, live streaming, social media and in-game experiences.
Turn tracked acquisition activity into an outreach-ready buyer list.